Hallo Kameraden,
der neue Patch für den Global Mobilization DLC ist heute erschienen und bringt viele neue und tolle Sachen für uns. Darunter den Marder und ausrüstung für die Bundeswehr. Nachfolgend der Changelog:
Global Mobilization v1.3.5726
New Content:
Added: GE Army SPz1A1+
Added: GE Army SPz1A1A
Added: GE Army SPz1A2
Added: GC Army UAS 469 Cargo
Added: GC Army UAS 469 SPG-9
Added: GC Army UAS 469 DShKM
Added: PL Army UAS 469 Cargo
Added: PL Army UAS 469 DShKM
Added: GE Army FlKfz 1000
Added: GE Civilian FlKfz 1000
Added: GC Army DShKM Tripod
Added: PL Army DShKM Tripod
Added: GC Army SPG-9 Tripod
Added: PL Army SPG-9 Tripod
Added: GC Army Ural 375D Cargo
Added: G36A1 Rifle
Added: G36E Rifle
Added: G3A3 DMR variant (Handguard RIS)
Added: G3A4 EBR variant (Handguard + Receiver RIS)
Added: M72A3 LAW
Added: PzF3
Added: GraPi 40mm
Added: wz. 83 Pallad-D
Added: AKM Pallad
Added: Civilian Worker clothes (Blue and Grey)
Added: Civilian T-Shirt clothes (Blue, Grey and Green)
Added: Backpack R-105M radio
Added: Backpack SEM 35 radio
Added: M92 Helmet (3-Color camo, 5-Color camo)
Added: M92 Helmet (Winter)
Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)
Added: M92 Helmet (Goggles, Winter)
Added: Dust Goggles
Added: Field Cap (3-Color, 5-Color camo)
Added: Combat Suit (3-Color, 5-Color camo)
Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)
Added: Combat Suit (Rolled) (3-Color, 5-Color camo)
Added: Belt Rig (Rifleman)
Added: Belt Rig (Crew)
Added: Belt Rig (Demolition)
Added: Belt Rig (Leader)
Added: Belt Rig (Machinegunner)
Added: Belt Rig (Medic)
Added: Belt Rig (Officer)
Added: Flak Vest
Added: Flak Vest (Rifleman)
Added: Flak Vest (Crew)
Added: Flak Vest (Demolition)
Added: Flak Vest (Leader)
Added: Flak Vest (Machinegunner)
Added: Flak Vest (Medic)
Added: Flak Vest (Officer)
Added: Combat Backpack
Added: Combat Backpack (Winter)
Added: General Medikit for Medics used by East Germany and Poland
Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module
Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)
Added: Siren sounds for West/East German emergency service vehicles.
Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW
Added: Two New Civilians in Worker clothing
Added: Three New Civilians in T-Shirt clothing
Added: GE group templates for new 1990's units
Added: GE Heavy Grenadier units
Added: PL Heavy Grenadier units
Added: MP2 30rnd Magazine with 9x19mm AP DM91
Added: SG5 30rnd Magazines with 9x19mm AP DM91
Added: Optional yellow license plate variant
Added: P601 engine starting animation
Added: RTO units to all factions
Added: Wooden roof object for compositions (Variant of the Wooden Shed)
Added: DK and PL nation vehicle nation stickers
Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)
Added: Civilian Ural 375D Variants (Textures)
Added: 5.56x45 M193 Ammunition as “low” tech alternative
Added: Civilian Pilot in Orange Flight Suit as placeable unit instead of just a selectable uniform option
Added: M92 with Field Cap variant
Added: Variant of the BDU without gloves
Added: "Republikflucht" (Campaign Bonus mission) is now also directly playable from the SP Scenarios menu without playing campaign first
Added: Additional civilian liveries for the L-410
Added: New music track "1993"
Content Changes:
Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range
Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches
Changed: AK47, AK74 and SVD attachment icons
Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat
Changed: All vehicles enabled shadows on decal surfaces
Changed: BMP-1SP2 Added possibility to set tactical signs and license plates
Changed: BMP-1SP2 armor slightly reduced
Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.
Changed: BRDM-2 Added possibility to set tactical signs and license plates
Changed: BRDM-2 armor slightly reduced
Changed: BRDM-2UM Added possibility to set tactical signs and license plates
Changed: BTR-60PA/PB/PU-12 armor slightly reduced
Changed: BTR-60PA Added possibility to set tactical signs and license plates
Changed: BTR-60PB Added possibility to set tactical signs and license plates
Changed: BTR-60PU12 Added possibility to set tactical signs and license plates
Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor
Changed: Added reticle to DF7x40
Changed: Added reticle to FeroD16
Changed: DK MG3 Assistant no longer overencumbered with too much MG ammo
Changed: Equipped GC and PL medic with a dedicated medikit for healing others
Changed: Explosive shielding value for DK frag vest
Changed: Illum and Flare intensity adjusted (they are actually useful now)
Changed: Truck 0.5t namesound now correct
Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms
Changed: Increased sensibility of 100mm HE rounds
Changed: Increased transparency on periscope glass to not darken the outside as much anymore
Changed: KPz1 versions received 1x magnification periscope view for Gunners
Changed: T-55 versions received 1x magnification periscope view for Gunners
Changed: LP-1 fits better into hand now
Changed: M16A1 Barrel diameter reduced
Changed: Mi-2 sling load limit increased to enable airlifting the 469.
Changed: GM Mines are now spawnable in Zeus
Changed: PAH/VBH more vulnerable to missiles
Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA
Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA
Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.
Changed: PL Winter Uniform to prevent clipping with webbing.
Changed: KPz1’s Pzb200 switched from TI to NV mode
Changed: Removed CH-53 wheel damper animation to prevent jumping on "non ground" surfaces
Changed: Removed Mi-2 skid damper animation to prevent jumping on "non ground" surfaces
Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non ground" surfaces
Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction
Changed: Dedicated reload anim for AK 75rnd drum mag
Changed: Reworked AK reload animations
Changed: Reworked G3 reload anim
Changed: Reworked M16 reload animation
Changed: Reworked MP2 reload anim and reload sound
Changed: Reworked SG5 reload anim
Changed: Reworked SVD shot sounds
Changed: Reworked P1 tritium illumination at night
Changed: Smoothed out transitions of all weapon reload animations
Changed: SpPz2 armor slightly reduced
Changed: TPz1 armor slightly reduced
Changed: VBH-1, PAH-1 and variants improved flight behaviour in AFM
Changed: West German Machine Gunners now carry P1 as sidearm
Changed: ZSU-23-4 Added possibility to set tactical signs and license plates
Changed: Adding simpleObject support for GM vehicles
Changed: FOV of mounted machine guns
Changed: KPz1 Fire Geometry of internal parts refined
Changed: KPz1 Trp5 now shows the range in the UI
Changed: KPz1 damage system
Changed: M16A1 Slip Ring changed to not cone style
Changed: Overall slight reduction of tank round damage
Changed: SPz1a1 version now use the older DM82 LATGM instead of DM92 LATGM, SPz1A2 retains the DM92
Changed: T55 Fire Geometry of internal parts refined
Changed: T55 damage system
Changed: T55AM addon armor hit no longer transfer damage to the main health
Changed: Trim Vines on Amphibious vehicles no longer automatically fold out their trimvanes when in contact with water
Changed: UAZ Texture adjusted to match the remaining Eastern vehicles
Changed: showWindow = 0;hideOnUse = 1; on armor shutter actions
Changed: Color of SPG-9 propellant charge from grey to green
Changed: Reworked Intro to "Republikflucht" mission
Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.
Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.
Changed: Adjusted skeleton of Leopard 1 turret structure
Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected
Changed: Adding multi round magazines to BMP1
Changed: Adding multi round magazines to PT76
Changed: Adding multi round magazines to PT76 variants
Changed: Adding multi round magazines to T55 variants
Changed: Adjusting FlkPz1 internal component size to make them damageable more easily
Changed: Reducing strength of engine brake of wheeled vehicles
Changed: Ammo base hit point adjusted to be more vulnerable
Changed: Ammo hit component part material adjusted
Changed: BRDM2 added Useraction to close armor shields
Changed: BTR60 added Useraction to close armor shields
Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing
Changed: Shadow effect on decal surfaces reduced
Changed: TPz1 added Useraction to close armor shields
Changed: Adjusted Field Dress Olive with Gloves to have baggier legs
Changed: GE Armored Branch Color to be less pink and more salmon-colored
Changed: Enabling Camo Net and Foliage animation in virtual garage on Combat vehicles
Content Fixes:
Fixed: 2t container Cargo position offset on the flatbed
Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine
Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map
Fixed: BMP-1 Maljutka does not appear after reload
Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly
Fixed: BTR-60PA and PB see through periscopes
Fixed: BTR-60PA Commander PIP fixed to face forward
Fixed: BTR-60PA metallic artifacts removed from front window shutters
Fixed: CH-53 Bottom part of main rotor rotating the wrong way
Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter
Fixed: CH-53 door animation now functions properly
Fixed: CH-53 problematic AFM behaviour
Fixed: CH-53 sound config containing 0.0.5 instead of 0.5
Fixed: CH-53G transportable mass changed from 9000 to 5500
Fixed: CH-53GS transportable mass changed from 9000 to 4600
Fixed: Default vehicle loadout of polish vehicle changed from 5.45mm ammo to 7.62mm ammo
Fixed: Do28D2 Medevac cargo positions on stretchers
Fixed: Do28D2 Copilot door now opens outwards
Fixed: DK BPz2 loadout 9mm Mp2 ammo removed
Fixed: DK Vest magazine pouch skinning fixed
Fixed: DK winter suit clipping with gloves fixed.
Fixed: Enabled Minimap if player carries GPs in inventory
Fixed: FIM-43 was not triggering AI counter-measures
Fixed: Gasmask shadow artefacts fixed
Fixed: GC BGS "Olive" trucks not available in zeus
Fixed: GC Medic not placeable in Zeus
Fixed: GE Crew uniform had wrong TI texture assigned
Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.
Fixed: Illumination rounds now produce proper amount of light at night
Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself
Fixed: KPz1 wheels Ambient Shadow bug in lower lods
Fixed: KPz1 wreck see through ammo hatch closed
Fixed: Launched Smoke Canisters no longer deal burn damage around them.
Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.
Fixed: M113 Enabled shadows on decal surfaces
Fixed: M113 M2 gunner view recentered
Fixed: M113 when opening the ramp the wire connector is not attached to the ramp
Fixed: M113A1DK sideview mirrors missing in pilot lod
Fixed: M113DK tactical sign on ramp not in ramp selection
Fixed: M92 bolts on turret animating with the gun
Fixed: M92 PNMK loadout Pzf44 removed
Fixed: M92 PNMK was missing nation insignia position
Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)
Fixed: Mi-2 rotor head smoothing groups adjusted.
Fixed: Mi-2 had duplicate animationSources for doors defined
Fixed: Missing fences on GZ1 and GSSZ water barriers
Fixed: Missing sleeve button on the right arm of the BDU
Fixed: P601 interior glass damage now visible
Fixed: P601 Speedometer was not showing correct speed
Fixed: PG-7VL now has correct ballistic curve for Medium sized RPG-7 rounds
Fixed: PL LMG assistant was not placeable in Zeus.
Fixed: Plastic Chair and Table were glitching through the ground
Fixed: PM-63 action now does cycle on last round
Fixed: PM-63 zeroing adjusted
Fixed: PT-76B turret movement no longer starts vehicle engine
Fixed: PT-76B commander internal view animating up and down when gunner leaves vehicle
Fixed: Removed duplicate vehicles from the Virtual Garage
Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added
Fixed: SACLOS Missiles had the possibility to lock on targets
Fixed: SG5 collapsing stock distance reduced to prevent clipping
Fixed: SG5 had lower dispersion in full auto then in single fire mode
Fixed: SpPz2 Side view mirrors in an upright position in shadow lod
Fixed: SpPz2 Enabled shadows on decal surfaces
Fixed: SpPz2a1 removed floating geometry near rear hatch
Fixed: SpPz2 radio operator weapon visible outside of vehicle when turned out
Fixed: Strela no longer switching weapon when pressing change firing mode key
Fixed: Strela was not triggering AI counter measures
Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.
Fixed: T-55 variants floating screw on the back of the turret
Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.
Fixed: TPz1 lower lods oversize signs not visible
Fixed: TPz1 wheel hitpoints naming fixed
Fixed: TPz1 cargo hatches added to last lod
Fixed: Truck gel. 5 Interior rear window fixed.
Fixed: Typ 1200 Glass can now be damaged a lot easier
Fixed: GE VBH1A1 Swooper not visible in Virtual garage
Fixed: Weferlingen Terrain - Minor object position tweaks
Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.
Fixed: GE Truck 0.5t Windscreen folding anim no longer instant
Fixed: BMP1 Maljutka rocket not reappearing after reload
Fixed: BRDM2 driver was not able to go into optics mode
Fixed: Black Texture artifact on BRDM2 textures
Fixed: Camo Net not visible on polish PT76
Fixed: Driver and cargo on K125 had muffled sounds
Fixed: Floating geometry on KPz1A turret
Fixed: GC Borderguard texturesources no longer overwrite GC Army texturesources
Fixed: LAK container can now be properly loaded onto vehicles
Fixed: Mi2 loadouts now properly mirror in the loadout menu
Fixed: Passengers outside of VBH had muffled sounds
Fixed: RPK versions fire selector switch not animating far enough when switching to full Auto
Fixed: Sound Attenuation on SpPz1 radio Operator positions
Fixed: T55AM2 disabled unfunctional " Tarp Roll: Right" customization option
Fixed: TPz1 Engineering disabled unfunctional "Stowing Box" customization option
Fixed: Ural 4320 normals issue
Fixed: SPz1 muzzle effect not following gun
Fixed: BRDM hull camo net placement adjusted
Fixed: Fuchs Engineer hull camo net placement adjusted
Fixed: Leopard 1 gun camo net placement adjusted
Fixed: M113 Engineer hull camo net placement adjusted
Fixed: Marder turret camo net placement adjusted
Fixed: Nation Insignia placement swapped around for UAZ
Fixed: T55AM2 hull camo net clipping adjusted.
Fixed: Vehicle Styler Zeus MP bug
Fixed: gm_shelf_07 collision box size
Fixed: 2t motorized infantry groups had 1 additional soldier
Fixed: Adding missing penetration material to some launchers
Fixed: Adding missing penetration material to some rifles
Fixed: Ammo Hit components are more vulnerable against direct hits
Fixed: CH53 using wrong components and DriveOnComponents
Fixed: Damage behavior of Ammo Rack hits on tanks are now more reliable causing a catastrophic kill
Fixed: Leo1a1 now uses DM13 round instead of DM33 round
Fixed: P1 Glow in the dark marks not part of slide selection
Fixed: S5 HE rocket reduced in strength
Fixed: Sound Attenuation on BMP1 ffv positions
Fixed: Sound Attenuation on M113 ffv positions
Fixed: Sound Attenuation on TPz1 ffv positions
Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.
Fixed: BPz2 Enabled shadows on decal surfaces
Fixed: BRDM2 Enabled shadows on decal surfaces
Fixed: BTR60 Enabled shadows on decal surfaces
Fixed: Belt Rig, Medic shadow artifact
Fixed: Beret with Headset clipping with head
Fixed: Field Parka shadow artifact with legs
Fixed: FlkPz1 Enabled shadows on decal surfaces
Fixed: KPz1 Enabled shadows on decal surfaces
Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.
Fixed: Ot64 Enabled shadows on decal surfaces
Fixed: PNMK Enabled shadows on decal surfaces
Fixed: PT76 Enabled shadows on decal surfaces
Fixed: SpPz Enabled shadows on decal surfaces
Fixed: SpPz2 Enabled shadows on decal surfaces
Fixed: SpPz2 groups were assigned to Opfor.
Fixed: T55 Enabled shadows on decal surfaces
Fixed: TPz1 Enabled shadows on decal surfaces
Fixed: ZSU234 Enabled shadows on decal surfaces
Fixed: Vehicle sirens now stop once the vehicle is destroyed
Ich hoffe euch gefällt das Update genau so gut wie mir.
Mit kameradschaftlichem Gruß
Soro