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  1. (v)Panzerbrigade 21
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Global Mobilization 1.3 released

  • Soro
  • 24. März 2021 um 14:33
1. offizieller Beitrag
  • Soro
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    sancron
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    • 24. März 2021 um 14:33
    • Offizieller Beitrag
    • #1

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    Hallo Kameraden,

    der neue Patch für den Global Mobilization DLC ist heute erschienen und bringt viele neue und tolle Sachen für uns. Darunter den Marder und ausrüstung für die Bundeswehr. Nachfolgend der Changelog:

    Changelog 1.3

    Global Mobilization v1.3.5726

    New Content:

    Added: GE Army SPz1A1+

    Added: GE Army SPz1A1A

    Added: GE Army SPz1A2

    Added: GC Army UAS 469 Cargo

    Added: GC Army UAS 469 SPG-9

    Added: GC Army UAS 469 DShKM

    Added: PL Army UAS 469 Cargo

    Added: PL Army UAS 469 DShKM

    Added: GE Army FlKfz 1000

    Added: GE Civilian FlKfz 1000

    Added: GC Army DShKM Tripod

    Added: PL Army DShKM Tripod

    Added: GC Army SPG-9 Tripod

    Added: PL Army SPG-9 Tripod

    Added: GC Army Ural 375D Cargo

    Added: G36A1 Rifle

    Added: G36E Rifle

    Added: G3A3 DMR variant (Handguard RIS)

    Added: G3A4 EBR variant (Handguard + Receiver RIS)

    Added: M72A3 LAW

    Added: PzF3

    Added: GraPi 40mm

    Added: wz. 83 Pallad-D

    Added: AKM Pallad

    Added: Civilian Worker clothes (Blue and Grey)

    Added: Civilian T-Shirt clothes (Blue, Grey and Green)

    Added: Backpack R-105M radio

    Added: Backpack SEM 35 radio

    Added: M92 Helmet (3-Color camo, 5-Color camo)

    Added: M92 Helmet (Winter)

    Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)

    Added: M92 Helmet (Goggles, Winter)

    Added: Dust Goggles

    Added: Field Cap (3-Color, 5-Color camo)

    Added: Combat Suit (3-Color, 5-Color camo)

    Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)

    Added: Combat Suit (Rolled) (3-Color, 5-Color camo)

    Added: Belt Rig (Rifleman)

    Added: Belt Rig (Crew)

    Added: Belt Rig (Demolition)

    Added: Belt Rig (Leader)

    Added: Belt Rig (Machinegunner)

    Added: Belt Rig (Medic)

    Added: Belt Rig (Officer)

    Added: Flak Vest

    Added: Flak Vest (Rifleman)

    Added: Flak Vest (Crew)

    Added: Flak Vest (Demolition)

    Added: Flak Vest (Leader)

    Added: Flak Vest (Machinegunner)

    Added: Flak Vest (Medic)

    Added: Flak Vest (Officer)

    Added: Combat Backpack

    Added: Combat Backpack (Winter)

    Added: General Medikit for Medics used by East Germany and Poland

    Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module

    Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)

    Added: Siren sounds for West/East German emergency service vehicles.

    Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW

    Added: Two New Civilians in Worker clothing

    Added: Three New Civilians in T-Shirt clothing

    Added: GE group templates for new 1990's units

    Added: GE Heavy Grenadier units

    Added: PL Heavy Grenadier units

    Added: MP2 30rnd Magazine with 9x19mm AP DM91

    Added: SG5 30rnd Magazines with 9x19mm AP DM91

    Added: Optional yellow license plate variant

    Added: P601 engine starting animation

    Added: RTO units to all factions

    Added: Wooden roof object for compositions (Variant of the Wooden Shed)

    Added: DK and PL nation vehicle nation stickers

    Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)

    Added: Civilian Ural 375D Variants (Textures)

    Added: 5.56x45 M193 Ammunition as “low” tech alternative

    Added: Civilian Pilot in Orange Flight Suit as placeable unit instead of just a selectable uniform option

    Added: M92 with Field Cap variant

    Added: Variant of the BDU without gloves

    Added: "Republikflucht" (Campaign Bonus mission) is now also directly playable from the SP Scenarios menu without playing campaign first

    Added: Additional civilian liveries for the L-410

    Added: New music track "1993"

    Content Changes:

    Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range

    Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches

    Changed: AK47, AK74 and SVD attachment icons

    Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat

    Changed: All vehicles enabled shadows on decal surfaces

    Changed: BMP-1SP2 Added possibility to set tactical signs and license plates

    Changed: BMP-1SP2 armor slightly reduced

    Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.

    Changed: BRDM-2 Added possibility to set tactical signs and license plates

    Changed: BRDM-2 armor slightly reduced

    Changed: BRDM-2UM Added possibility to set tactical signs and license plates

    Changed: BTR-60PA/PB/PU-12 armor slightly reduced

    Changed: BTR-60PA Added possibility to set tactical signs and license plates

    Changed: BTR-60PB Added possibility to set tactical signs and license plates

    Changed: BTR-60PU12 Added possibility to set tactical signs and license plates

    Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor

    Changed: Added reticle to DF7x40

    Changed: Added reticle to FeroD16

    Changed: DK MG3 Assistant no longer overencumbered with too much MG ammo

    Changed: Equipped GC and PL medic with a dedicated medikit for healing others

    Changed: Explosive shielding value for DK frag vest

    Changed: Illum and Flare intensity adjusted (they are actually useful now)

    Changed: Truck 0.5t namesound now correct

    Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms

    Changed: Increased sensibility of 100mm HE rounds

    Changed: Increased transparency on periscope glass to not darken the outside as much anymore

    Changed: KPz1 versions received 1x magnification periscope view for Gunners

    Changed: T-55 versions received 1x magnification periscope view for Gunners

    Changed: LP-1 fits better into hand now

    Changed: M16A1 Barrel diameter reduced

    Changed: Mi-2 sling load limit increased to enable airlifting the 469.

    Changed: GM Mines are now spawnable in Zeus

    Changed: PAH/VBH more vulnerable to missiles

    Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA

    Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA

    Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.

    Changed: PL Winter Uniform to prevent clipping with webbing.

    Changed: KPz1’s Pzb200 switched from TI to NV mode

    Changed: Removed CH-53 wheel damper animation to prevent jumping on "non ground" surfaces

    Changed: Removed Mi-2 skid damper animation to prevent jumping on "non ground" surfaces

    Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non ground" surfaces

    Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction

    Changed: Dedicated reload anim for AK 75rnd drum mag

    Changed: Reworked AK reload animations

    Changed: Reworked G3 reload anim

    Changed: Reworked M16 reload animation

    Changed: Reworked MP2 reload anim and reload sound

    Changed: Reworked SG5 reload anim

    Changed: Reworked SVD shot sounds

    Changed: Reworked P1 tritium illumination at night

    Changed: Smoothed out transitions of all weapon reload animations

    Changed: SpPz2 armor slightly reduced

    Changed: TPz1 armor slightly reduced

    Changed: VBH-1, PAH-1 and variants improved flight behaviour in AFM

    Changed: West German Machine Gunners now carry P1 as sidearm

    Changed: ZSU-23-4 Added possibility to set tactical signs and license plates

    Changed: Adding simpleObject support for GM vehicles

    Changed: FOV of mounted machine guns

    Changed: KPz1 Fire Geometry of internal parts refined

    Changed: KPz1 Trp5 now shows the range in the UI

    Changed: KPz1 damage system

    Changed: M16A1 Slip Ring changed to not cone style

    Changed: Overall slight reduction of tank round damage

    Changed: SPz1a1 version now use the older DM82 LATGM instead of DM92 LATGM, SPz1A2 retains the DM92

    Changed: T55 Fire Geometry of internal parts refined

    Changed: T55 damage system

    Changed: T55AM addon armor hit no longer transfer damage to the main health

    Changed: Trim Vines on Amphibious vehicles no longer automatically fold out their trimvanes when in contact with water

    Changed: UAZ Texture adjusted to match the remaining Eastern vehicles

    Changed: showWindow = 0;hideOnUse = 1; on armor shutter actions

    Changed: Color of SPG-9 propellant charge from grey to green

    Changed: Reworked Intro to "Republikflucht" mission

    Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.

    Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.

    Changed: Adjusted skeleton of Leopard 1 turret structure

    Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected

    Changed: Adding multi round magazines to BMP1

    Changed: Adding multi round magazines to PT76

    Changed: Adding multi round magazines to PT76 variants

    Changed: Adding multi round magazines to T55 variants

    Changed: Adjusting FlkPz1 internal component size to make them damageable more easily

    Changed: Reducing strength of engine brake of wheeled vehicles

    Changed: Ammo base hit point adjusted to be more vulnerable

    Changed: Ammo hit component part material adjusted

    Changed: BRDM2 added Useraction to close armor shields

    Changed: BTR60 added Useraction to close armor shields

    Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing

    Changed: Shadow effect on decal surfaces reduced

    Changed: TPz1 added Useraction to close armor shields

    Changed: Adjusted Field Dress Olive with Gloves to have baggier legs

    Changed: GE Armored Branch Color to be less pink and more salmon-colored

    Changed: Enabling Camo Net and Foliage animation in virtual garage on Combat vehicles

    Content Fixes:

    Fixed: 2t container Cargo position offset on the flatbed

    Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine

    Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map

    Fixed: BMP-1 Maljutka does not appear after reload

    Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly

    Fixed: BTR-60PA and PB see through periscopes

    Fixed: BTR-60PA Commander PIP fixed to face forward

    Fixed: BTR-60PA metallic artifacts removed from front window shutters

    Fixed: CH-53 Bottom part of main rotor rotating the wrong way

    Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter

    Fixed: CH-53 door animation now functions properly

    Fixed: CH-53 problematic AFM behaviour

    Fixed: CH-53 sound config containing 0.0.5 instead of 0.5

    Fixed: CH-53G transportable mass changed from 9000 to 5500

    Fixed: CH-53GS transportable mass changed from 9000 to 4600

    Fixed: Default vehicle loadout of polish vehicle changed from 5.45mm ammo to 7.62mm ammo

    Fixed: Do28D2 Medevac cargo positions on stretchers

    Fixed: Do28D2 Copilot door now opens outwards

    Fixed: DK BPz2 loadout 9mm Mp2 ammo removed

    Fixed: DK Vest magazine pouch skinning fixed

    Fixed: DK winter suit clipping with gloves fixed.

    Fixed: Enabled Minimap if player carries GPs in inventory

    Fixed: FIM-43 was not triggering AI counter-measures

    Fixed: Gasmask shadow artefacts fixed

    Fixed: GC BGS "Olive" trucks not available in zeus

    Fixed: GC Medic not placeable in Zeus

    Fixed: GE Crew uniform had wrong TI texture assigned

    Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.

    Fixed: Illumination rounds now produce proper amount of light at night

    Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself

    Fixed: KPz1 wheels Ambient Shadow bug in lower lods

    Fixed: KPz1 wreck see through ammo hatch closed

    Fixed: Launched Smoke Canisters no longer deal burn damage around them.

    Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.

    Fixed: M113 Enabled shadows on decal surfaces

    Fixed: M113 M2 gunner view recentered

    Fixed: M113 when opening the ramp the wire connector is not attached to the ramp

    Fixed: M113A1DK sideview mirrors missing in pilot lod

    Fixed: M113DK tactical sign on ramp not in ramp selection

    Fixed: M92 bolts on turret animating with the gun

    Fixed: M92 PNMK loadout Pzf44 removed

    Fixed: M92 PNMK was missing nation insignia position

    Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)

    Fixed: Mi-2 rotor head smoothing groups adjusted.

    Fixed: Mi-2 had duplicate animationSources for doors defined

    Fixed: Missing fences on GZ1 and GSSZ water barriers

    Fixed: Missing sleeve button on the right arm of the BDU

    Fixed: P601 interior glass damage now visible

    Fixed: P601 Speedometer was not showing correct speed

    Fixed: PG-7VL now has correct ballistic curve for Medium sized RPG-7 rounds

    Fixed: PL LMG assistant was not placeable in Zeus.

    Fixed: Plastic Chair and Table were glitching through the ground

    Fixed: PM-63 action now does cycle on last round

    Fixed: PM-63 zeroing adjusted

    Fixed: PT-76B turret movement no longer starts vehicle engine

    Fixed: PT-76B commander internal view animating up and down when gunner leaves vehicle

    Fixed: Removed duplicate vehicles from the Virtual Garage

    Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added

    Fixed: SACLOS Missiles had the possibility to lock on targets

    Fixed: SG5 collapsing stock distance reduced to prevent clipping

    Fixed: SG5 had lower dispersion in full auto then in single fire mode

    Fixed: SpPz2 Side view mirrors in an upright position in shadow lod

    Fixed: SpPz2 Enabled shadows on decal surfaces

    Fixed: SpPz2a1 removed floating geometry near rear hatch

    Fixed: SpPz2 radio operator weapon visible outside of vehicle when turned out

    Fixed: Strela no longer switching weapon when pressing change firing mode key

    Fixed: Strela was not triggering AI counter measures

    Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.

    Fixed: T-55 variants floating screw on the back of the turret

    Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.

    Fixed: TPz1 lower lods oversize signs not visible

    Fixed: TPz1 wheel hitpoints naming fixed

    Fixed: TPz1 cargo hatches added to last lod

    Fixed: Truck gel. 5 Interior rear window fixed.

    Fixed: Typ 1200 Glass can now be damaged a lot easier

    Fixed: GE VBH1A1 Swooper not visible in Virtual garage

    Fixed: Weferlingen Terrain - Minor object position tweaks

    Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.

    Fixed: GE Truck 0.5t Windscreen folding anim no longer instant

    Fixed: BMP1 Maljutka rocket not reappearing after reload

    Fixed: BRDM2 driver was not able to go into optics mode

    Fixed: Black Texture artifact on BRDM2 textures

    Fixed: Camo Net not visible on polish PT76

    Fixed: Driver and cargo on K125 had muffled sounds

    Fixed: Floating geometry on KPz1A turret

    Fixed: GC Borderguard texturesources no longer overwrite GC Army texturesources

    Fixed: LAK container can now be properly loaded onto vehicles

    Fixed: Mi2 loadouts now properly mirror in the loadout menu

    Fixed: Passengers outside of VBH had muffled sounds

    Fixed: RPK versions fire selector switch not animating far enough when switching to full Auto

    Fixed: Sound Attenuation on SpPz1 radio Operator positions

    Fixed: T55AM2 disabled unfunctional " Tarp Roll: Right" customization option

    Fixed: TPz1 Engineering disabled unfunctional "Stowing Box" customization option

    Fixed: Ural 4320 normals issue

    Fixed: SPz1 muzzle effect not following gun

    Fixed: BRDM hull camo net placement adjusted

    Fixed: Fuchs Engineer hull camo net placement adjusted

    Fixed: Leopard 1 gun camo net placement adjusted

    Fixed: M113 Engineer hull camo net placement adjusted

    Fixed: Marder turret camo net placement adjusted

    Fixed: Nation Insignia placement swapped around for UAZ

    Fixed: T55AM2 hull camo net clipping adjusted.

    Fixed: Vehicle Styler Zeus MP bug

    Fixed: gm_shelf_07 collision box size

    Fixed: 2t motorized infantry groups had 1 additional soldier

    Fixed: Adding missing penetration material to some launchers

    Fixed: Adding missing penetration material to some rifles

    Fixed: Ammo Hit components are more vulnerable against direct hits

    Fixed: CH53 using wrong components and DriveOnComponents

    Fixed: Damage behavior of Ammo Rack hits on tanks are now more reliable causing a catastrophic kill

    Fixed: Leo1a1 now uses DM13 round instead of DM33 round

    Fixed: P1 Glow in the dark marks not part of slide selection

    Fixed: S5 HE rocket reduced in strength

    Fixed: Sound Attenuation on BMP1 ffv positions

    Fixed: Sound Attenuation on M113 ffv positions

    Fixed: Sound Attenuation on TPz1 ffv positions

    Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.

    Fixed: BPz2 Enabled shadows on decal surfaces

    Fixed: BRDM2 Enabled shadows on decal surfaces

    Fixed: BTR60 Enabled shadows on decal surfaces

    Fixed: Belt Rig, Medic shadow artifact

    Fixed: Beret with Headset clipping with head

    Fixed: Field Parka shadow artifact with legs

    Fixed: FlkPz1 Enabled shadows on decal surfaces

    Fixed: KPz1 Enabled shadows on decal surfaces

    Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.

    Fixed: Ot64 Enabled shadows on decal surfaces

    Fixed: PNMK Enabled shadows on decal surfaces

    Fixed: PT76 Enabled shadows on decal surfaces

    Fixed: SpPz Enabled shadows on decal surfaces

    Fixed: SpPz2 Enabled shadows on decal surfaces

    Fixed: SpPz2 groups were assigned to Opfor.

    Fixed: T55 Enabled shadows on decal surfaces

    Fixed: TPz1 Enabled shadows on decal surfaces

    Fixed: ZSU234 Enabled shadows on decal surfaces

    Fixed: Vehicle sirens now stop once the vehicle is destroyed

    Ich hoffe euch gefällt das Update genau so gut wie mir.

    Mit kameradschaftlichem Gruß

    Soro

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  • Alucard
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    • (v)PzBrig21 - Unterstützer Gold
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    • 24. März 2021 um 19:49
    • #2

    Endlich nen anständiger Panzer und die Tarnung sieht auch noch gut aus.

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